Under Construction
This documentation is a work-in-progress. The features and properties described below are for demonstration purposes and have been generated by AI.
The Advanced Panel is the heart of complex animations in VFX Studio. It allows you to chain multiple effects together, creating sophisticated sequences that go beyond simple emitters. It consists of three main modules: Tween Paths, Camera Shake, and Impact Frames.
Tween Paths
The Tween section lets you animate any Part, Model, or Attachment along a custom path. You can add multiple tween steps to create complex movement patterns.
Tween Properties
CountThe number of objects to spawn and tween along the path(s). This can only be edited on the first step of the sequence.
DurationThe time in seconds it takes to traverse the path for this step. A lower value means faster movement.
EasingStyleControls the acceleration and deceleration of the object along the path. Use the interactive visualizer below to explore the available options.
PathFidelityDetermines the smoothness of the path. High provides more anchor points for smoother curves but may cost more performance. Low is more optimized for simple paths. Automatic adjusts based on path complexity.
Camera Shake
This module allows you to create and trigger powerful camera shake effects. You can add multiple shake steps to layer effects or trigger them at different times.
Camera Shake Properties
MagnitudeThe overall intensity of the shake. Higher values result in more violent camera movement.
RoughnessHow jagged and noisy the shake movement is. Higher values are more chaotic and less smooth.
ShakeDampeningIf true, the shake effect will gradually reduce in intensity if it overlaps with another shake, preventing excessive screen judder.
PositionInfluenceA Vector3 multiplier controlling how much the shake affects the camera's position on each axis.
Impact Frames
Impact Frames are screen-space post-processing effects, ideal for emphasizing impacts or magical moments.
Impact Frame Properties
TintColorOverlays a color on top of the screen for the duration of the effect.
TintColorSpaceThe color space for the tint. Options are RGB for standard overlay or OKLCH for perceptually uniform color blending.
SaturationAdjusts the color saturation of the screen during the effect. Values can be negative to desaturate the scene.